- Be the first player to score 5000 or above.
- Roll - A single roll of hand
- Turn - A cumulative collection of rolls that one player makes
- Rats - When a player makes a roll that ends his turn
- Stay - When a player chooses to keep the cumulative score for his turn instead of chancing another roll, ending his turn
- Around the Horn - When all 6 dice are scored and the player wishes to continue rolling; only when this happens may all 6 dice be re-rolled in a turn
- Round - The collection of turns in which each player in the game has exactly one turn, in clockwise order
- Final round - The collection of turns in which each player, except the last player in the previous round has exactly one turn, in clockwise order
- Find two or more people to play the game
- Find 6 dice
- Find a tray into which you can roll the dice
- Figure out the player to take the first turn
- Have all players put in a fixed value into the pot - this will be the winner's earnings
- The game is played clockwise
- For each turn:
- Player starts by rolling all 6 dice into tray
- Player scores the roll, setting aside any pointing dice he wishes to keep
- Player can either stay by taking the value of the dice he keeps or roll the remaining dice
- Player must add to his score on each roll (in other words, each roll results in keeping at least one die - he cannot roll them all again)
- If all 6 dice are kept, the player may go Around the Horn, continuing to accumulate points in the turn
- If no dice can be kept in a roll, the player has ratsed and loses any points accumulated in the turn
- If the player decides to stop rolling and keep the points accumulated for his tern, he can stay. The score for the player's turn is then added to his previous score.
- Before a player can begin accumulating points for each turn, he must score at least 500 points in a single turn. For instance, if a turn's score is less than 500, the player must mark "0" for that turn and try again next time.
- If a player has scored 5000 or more points, accumulated throughout the game, he may choose to end the game. At this time, all other players have exactly one turn to try to surpass (not match) the player's score.
- After the final round, the player with the most points wins and can take the pot
- Points are accumulated inside a player's turn. This cumulative value is then added to the player's score from previous turns.
- Points are earned on single rolls inside of a turn
- 1 or 5: Value is 100 or 50 points respectively
- 3 of a kind: 100 times the face value of one in the kind, excepting 1, in which case the 3 of a kind is worth 1000
- 3 2's = 200
- 3 5's = 500
- 3 1's = 1000
- 1 - 6 (Straight): 1500